Friday, October 16, 2009

Just a little adjustment....

Okay, here's is the adjusted flyer with the correct title for my position at Sony :) In any case, come by the workshop if you can!


A little mistake in the flyer

It seems that I didn't notice that I was named as a "Lead" as Sony instead of a "Senior" EA. This is obviously a mistake in credit. I have made this known to the school and will have this fixed as soon as it can. Apologies to all who saw the error :) I don't think I've been there or done nearly enough to be even considered as anything remotely close to a lead! :)

Thursday, October 15, 2009

Environment Workshop weekend of 10/24

Come check it out!

Laguna College of Art and Design, Oct. 24th. 1-5pm, $50 admission.
I'll be doing a small workshop on environment development for games.

Took down the flyer due to a typographical error :)


Tuesday, August 25, 2009

Crit for Justin MacAuley

Here's a great link for the basic understanding of lighting and its application:

http://www.itchy-animation.co.uk/tutorials/light01.htm

You should really read through it, it has a lot of invaluable info well condensed down.

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As for your peice, here's an example of what I would do to a simple lighting rig of the scene.


1. Establish the shadows for your scene first. They can be powerful compositional elements, and it helps setup more interesting lighting. I typically place the primary light source off to the side to get some nice dramatic shadows casting towards the side.




2. Once you're happy with the camera and shadows, add a fill light to add some bounced light to the subject. You can add color later. I typically place the fill light behind the camera, or from the direction the camera is coming from (this, of course, is relative to the position of the primary light). You want the fill light to knock back the shadows down a bit.



3. Add rim lighting to your reflected lighting. This is kind of the icing on the cake for this simple light rig. Again, get the values right first. You don't want them to detract from the main area being lit by the primary light source. Add color afterwards. I place this coming a little behind the subject, opposite the primary light caster. You have to play with this one a bit to get it right.

Thursday, June 4, 2009

E3

E3 was good this year. Not as crowded and noisy as years past, so its a nice way for it to get back into the groove of things. Great to see all my buddies from Shiny and DHG.

GOW3 made a pretty good showing! We were pretty happy with that so far.

Thursday, May 14, 2009

a little late but...




The poster that Jason made for our little workshop

Wednesday, April 29, 2009

deathbot 4000232039!!!!!!



just a quick one i pulled at lunch.